// Fill out your copyright notice in the Description page of Project Settings. #include "SinglePlayerGameModeBase.h" #include "UObject/ConstructorHelpers.h" ASinglePlayerGameModeBase::ASinglePlayerGameModeBase(): Super() { static ConstructorHelpers::FClassFinder PlayerPawnClassFinder(TEXT("/Script/Engine.Blueprint'/Game/Player/Blueprints/BP_PlayerCharacter.BP_PlayerCharacter_C'")); if (PlayerPawnClassFinder.Succeeded()) { DefaultPawnClass = PlayerPawnClassFinder.Class; } }