// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "BaseWeapon.generated.h" UCLASS(Abstract) class CODREMAKE_API ABaseWeapon : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties ABaseWeapon(); UPROPERTY(VisibleAnywhere, BlueprintReadWrite) float Damage; protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame // virtual void Tick(float DeltaTime) override; UPROPERTY(VisibleAnywhere, BlueprintReadWrite) TObjectPtr Root; UPROPERTY(VisibleAnywhere, BlueprintReadWrite) TObjectPtr WeaponMeshComponent; };