36 lines
784 B
C++
36 lines
784 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "BaseWeapon.generated.h"
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UCLASS(Abstract)
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class CODREMAKE_API ABaseWeapon : public AActor
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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ABaseWeapon();
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
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float Damage;
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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public:
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// Called every frame
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// virtual void Tick(float DeltaTime) override;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
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TObjectPtr<USceneComponent> Root;
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UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
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TObjectPtr<USkeletalMeshComponent> WeaponMeshComponent;
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};
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